Micron Document
<!DOCTYPE html>
<html class="client-nojs vector-feature-night-mode-disabled vector-feature-language-in-header-enabled vector-feature-language-in-main-page-header-disabled vector-feature-page-tools-pinned-disabled vector-feature-toc-pinned-clientpref-1 vector-feature-main-menu-pinned-disabled vector-feature-limited-width-clientpref-1 vector-feature-limited-width-content-enabled vector-feature-custom-font-size-clientpref-1 vector-feature-appearance-pinned-clientpref-1 vector-sticky-header-enabled" lang="en" dir="ltr"><head>
<meta charset="UTF-8">
<title>Probability of kill</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<link rel="canonical" href="https://en.wikipedia.org/wiki/Probability_of_kill"> <link href="./mw/skins.vector.icons.css" rel="stylesheet" type="text/css">
<link href="./mw/skins.vector.search.codex.styles.css" rel="stylesheet" type="text/css">
<link href="./mw/skins.vector.styles.css" rel="stylesheet" type="text/css">
<link href="./mw/user.styles.css" rel="stylesheet" type="text/css">
<meta name="ResourceLoaderDynamicStyles" content="">
<link rel="stylesheet" type="text/css" href="./mw/site.styles.css">
<link rel="stylesheet" type="text/css" href="./mw/noscript.css">
<link rel="stylesheet" type="text/css" href="./footer.css">
<link rel="stylesheet" type="text/css" href="./vector-2022.css">
</head>
<body class="skin--responsive skin-vector skin-vector-search-vue mediawiki ltr sitedir-ltr mw-hide-empty-elt ns-0 ns-subject page-Probability_of_kill rootpage-Probability_of_kill skin-vector-2022 action-view">
<div class="mw-page-container">
<div class="mw-page-container-inner">
<div class="mw-content-container">
<main id="content" class="mw-body">
<header class="mw-body-header vector-page-titlebar">
<h1 id="firstHeading" class="firstHeading mw-first-heading">
<span id="openzim-page-title" class="mw-page-title-main"><span class="mw-page-title-main">Probability of kill</span></span>
</h1>
</header>
<a id="top"></a>
<div id="bodyContent" class="vector-body ve-init-mw-desktopArticleTarget-targetContainer" aria-labelledby="firstHeading" data-mw-ve-target-container="">
<div id="mw-content-text" class="mw-body-content mw-content-ltr" lang="en" dir="ltr"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><style data-mw-deduplicate="TemplateStyles:r1251242444">
/* start https://en.wikipedia.org/ */


.mw-parser-output .ambox{border:1px solid #a2a9b1;border-left:10px solid #36c;background-color:#fbfbfb;box-sizing:border-box}.mw-parser-output .ambox+link+.ambox,.mw-parser-output .ambox+link+style+.ambox,.mw-parser-output .ambox+link+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+style+.ambox,.mw-parser-output .ambox+.mw-empty-elt+link+link+.ambox{margin-top:-1px}html body.mediawiki .mw-parser-output .ambox.mbox-small-left{margin:4px 1em 4px 0;overflow:hidden;width:238px;border-collapse:collapse;font-size:88%;line-height:1.25em}.mw-parser-output .ambox-speedy{border-left:10px solid #b32424;background-color:#fee7e6}.mw-parser-output .ambox-delete{border-left:10px solid #b32424}.mw-parser-output .ambox-content{border-left:10px solid #f28500}.mw-parser-output .ambox-style{border-left:10px solid #fc3}.mw-parser-output .ambox-move{border-left:10px solid #9932cc}.mw-parser-output .ambox-protection{border-left:10px solid #a2a9b1}.mw-parser-output .ambox .mbox-text{border:none;padding:0.25em 0.5em;width:100%}.mw-parser-output .ambox .mbox-image{border:none;padding:2px 0 2px 0.5em;text-align:center}.mw-parser-output .ambox .mbox-imageright{border:none;padding:2px 0.5em 2px 0;text-align:center}.mw-parser-output .ambox .mbox-empty-cell{border:none;padding:0;width:1px}.mw-parser-output .ambox .mbox-image-div{width:52px}@media(min-width:720px){.mw-parser-output .ambox{margin:0 10%}}@media print{body.ns-0 .mw-parser-output .ambox{display:none!important}}


/* end https://en.wikipedia.org/ */
</style>
<p><a href="Computer_game" class="mw-redirect" title="Computer game">Computer games</a>, <a href="Simulation" title="Simulation">simulations</a>, <a href="Mathematical_model" title="Mathematical model">models</a>, and <a href="Operations_research" title="Operations research">operations research</a> programs often require a mechanism to determine <a href="Statistic" title="Statistic">statistically</a> how likely the engagement between a weapon and a target will result in a satisfactory outcome (i.e. "kill"), known as the <b>probability of kill</b>. <a href="Performance_audit" title="Performance audit">Performance auditing</a> and statistical decisions are required when all of the variables that must be considered are not incorporated into the current model, similar to the actuarial methods used by <a href="Insurance_companies" class="mw-redirect" title="Insurance companies">insurance companies</a> to deal with large numbers of customers and huge numbers of variables. Likewise, <a href="Military_planning" class="mw-redirect" title="Military planning">military planners</a> rely on such calculations to determine the quantity of weapons necessary to destroy an enemy force.
</p><p>The probability of kill, or "P<sub>k</sub>", is usually based on a uniform <a href="Random_number_generation" title="Random number generation">random number</a> generator. This algorithm creates a number between 0 and 1 that is approximately uniformly distributed in that space. If the P<sub>k</sub> of a weapon/target engagement is 30% (or 0.30), then every random number generated that is less than 0.3 is considered a "kill"; every number greater than 0.3 is considered a "no kill". When used many times in a simulation, the average result will be that 30% of the weapon/target engagements will be a kill and 70% will not be a kill.
</p><p>This measure may also be used to express the <a href="Accuracy" class="mw-redirect" title="Accuracy">accuracy</a> of a <a href="Weapon_system" class="mw-redirect" title="Weapon system">weapon system</a>, known as the <b>probability of hit</b> or "P<sub>hit</sub>". For example, if a weapon is expected to hit a target nine times out of ten with a representative set of ten engagements, one could say that this weapon has a P<sub>hit</sub> of 0.9. If the chance of hits is nine out of ten, but the probability of a kill with a hit is 0.5, then the P<sub>k</sub> becomes 0.45 or 45%. This reflects the fact that even modern guided warheads may not always destroy a hit target such as an <a href="Aircraft" title="Aircraft">aircraft</a>, <a href="Missile" title="Missile">missile</a> or <a href="Main_battle_tank" title="Main battle tank">main battle tank</a>.
</p><p>Additional factors include the probability of detection (P<sub>d</sub>), reliability of the targeting system (R<sub>sys</sub>), and reliability of the weapon (R<sub>w</sub>), to name a few. For example, if a missile operates properly <i>e.g.</i> 90% of the time (assuming a good shot), the targeting system operates properly 85% of the time, and enemy targets are detected at 50%, accuracy of the P<sub>k</sub> estimation can be increased:
</p><p>P<sub>k</sub> = P<sub>hit</sub> * P<sub>d</sub> * R<sub>sys</sub> * R<sub>w</sub>
</p><p>For example:
</p><p>P<sub>k</sub> = 0.9 * 0.5 * 0.85 * 0.90 = 0.344
</p><p>Users can also specify a probability according to a class of targets, for example, it has been stated that the <a href="SA-10_Grumble" class="mw-redirect" title="SA-10 Grumble">SA-10</a> <a href="Surface-to-air_missile" title="Surface-to-air missile">surface-to-air missile</a> system has a P<sub>k</sub> of 0.9 against highly maneuvering targets, whereas its P<sub>k</sub> against non-maneuvering targets is much higher.
</p>
<div class="mw-heading mw-heading2"><h2 id="See_also">See also</h2></div>
<ul><li><a href="Dense_inert_metal_explosive" title="Dense inert metal explosive">Dense inert metal explosive</a></li></ul>
<div class="mw-heading mw-heading2"><h2 id="References">References</h2></div>
<ul><li>A.M. Law and W.D. Kelton, <i>Simulation Modeling and Analysis</i>, McGraw Hill, 1991.</li>
<li>J. Banks (editor), <i>Handbook of Simulation: Principles, Methodology, Advances, Applications, and Practice</i>, John Wiley &amp; Sons, 1998.</li>
<li>R. Smith and D. Stoner, "Fingers of Death: Algorithms for Combat Killing", <i>Game Programming Gems 4</i>, Charles River Media, 2004.</li></ul></div><!--htdig_noindex--><div><div class="zim-footer">
This article is issued from <a class="external text" title="Last edited on 2024-07-18" href="https://en.wikipedia.org/wiki/?title=Probability_of_kill&amp;oldid=1235314695">Wikipedia</a>. The text is available under <a class="external text" href="https://creativecommons.org/licenses/by-sa/4.0/deed.en">Creative Commons Attribution-Share Alike 4.0</a> unless otherwise noted. Additional terms may apply for the media files.
</div>
</div><!--/htdig_noindex--></div>
</div>
</main>
</div>
</div>
</div>

</body></html>